The game was later published by Sega after they acquired Amplitude Studios. Endless Legend is a turn-based 4X strategy game, in which players take control of a fantasy faction to establish an empire through exploration, conquest, diplomacy and research.
The map is populated with a variety of terrain, each made up of biomes within the world which have effects on the player's units.
Tiles and their layout are all randomly generated to create a unique playable world with each separate playthrough.
Fog of war covers the play space requiring exploration by the player's units to find resources, minor factions, and races that players must utilize and exploit to benefit their growing empires.
However, unlike other 4X games, the world map of Endless Legend is formed of separate regions. Once a city has been established within the borders of a region for the first time, the entire region becomes part of a faction's territory and control.
At the start of each game, each faction begins with a settler unit to establish their first city and region. Regions can only host one city each within their borders.
Players can choose from one of the eleven available factions, each with their own unique characteristics including appearance, units, abilities and play-styles: Faction controlled cities are used to generate resources, construct buildings and recruit armies.
There are five different key resources each faction requires to remain stable and grow: Resources are gained through the properties on game world tiles within a city's border, buildings the player has constructed and research.
How much of a resource a city can gather is dictated a city's worker force, gained by its native population, which can grow.
Workers are the main tool for gaining resources. They are placed to collect certain resources for the player, with more workers on a certain task gaining more resources.
Another aspect of Endless Legend is progression of research. There are 6 Strategic Resources in the game, which are revealed as you unlock research Eras.
Strategic Resources are used to craft powerful weapons, armours, and accessories for your units and your Heroes. There are 15 Luxury Resources in the game which are also unlocked as you progress through research eras.
Luxury Resources are also accumulated in stocks and can be activated when you reach a certain threshold usually When you activate the Resource Booster by clicking on its symbol, you lose the activation quantity usually 20 units of the Luxury Resource and grant a bonus to your empire for a limited time.
Stockpiles are one-shot consumables that you can build in your cities to transfer industry and labour. Basically, instead of producing improvements or units, your city builds Stockpiles which are accumulated at the empire level, allowing you to transfer the industrial advantage of this city to other cities or your empire.
In the Stockpiles panel of the Empire Screen, select a stockpile and click on it to activate it. Food Stockpiles grant additional growth to the target city.
Industry stockpiles do the same for Industry. Science stockpiles make your empire research progress more rapidly. The Empire Plan is the interface which allows you to set major strategic medium-term directions for your empire.
The plan is divided into four categories that correspond to the four categories of research disks Military, Science and Industry, Empire and Expansion, and Economy and Population.
Each category has a number of ranks of increasing effect or power. By sliding the apexes of each category you set the investment level in terms of Influence points.
Obviously, the total of Influence points spent in all categories cannot exceed your current stock of Influence points.
As you unlock new research Eras, additional Empire Plan ranks become available, allowing you to design more powerful plans that are of course more expensive in Influence points.
You can choose to balance your investment between the four categories or raise a chosen category to the maximum in order to drive your empire in one direction.
The Empire Bonuses panel lists all the effects that currently impact your empire, for good or for bad:. To obtain Trade Routes, you must have friendly cities connected through either roads land or maritime routes.
Roads are used to link two adjacent cities, allowing faster movement for armies and enabling Trade Route bonuses between them.
In ancient times, Auriga suffered from dreadful cataclysms which almost destroyed it. The world recovered but is now showing signs of aftershocks, hinting at another oncoming cataclysm.
The aftershocks appear in the game in the form of seasonal changes. You start the game during a peaceful summer, and the End Turn wheel shows an estimate of the number of turns before the season changes to winter.
When winter arrives, you are notified of its effect in a special notification panel and by the obvious changes in the environment.
The effects are varied and can apply to movement, city output, or even Minor Faction aggressiveness. Some factions are used to or even adapted to winter, and will gain a distinct advantage over other factions.
The Armies List details all existing armies in your empire, excluding garrisoned units. Each line holds a number of statistics: Leading Hero if any , Unit capacity, health, movement, region location, and military Upkeep cost.
You can double-click an army line to open the Adventure Map which will be centred on that army. Each army has an upkeep cost consisting of a base cost and an additional cost for each unit.
As the base cost is rather high, you are encouraged to regroup your units in bigger armies in order to avoid unacceptably high maintenance costs.
If an army or unit becomes useless you can disband it, which will make it appear in the Marketplace.
Be aware that other empires could buy those same units and have them fight back against you! As you develop new unit designs, older versions of this design become obsolete.
You can only retrofit in a region you own. The Unit Designs panel lists all existing templates for units you can construct in your city.
Please note that existing units based on a deleted design can no longer be retrofitted. When the game starts you have basic unit designs for the units you have unlocked.
As the game evolves, you can unlock new unit types and are offered the possibility to customise them. A Unit Mode l is the basic shape of a unit: A Unit Design represents an equipped Unit Model with weapons, armour, and accessories.
This equipment changes the stats and capacities usually positively of the Unit Model. Units are the constructed version of a Unit Design that store the latest values of the statistics: Current health, move points, and also the level and experience value for the Unit.
The Military screen shows the list of existing Unit Designs. Different Unit Designs could use the same Unit Model. For instance, you could have a design for the Wild Walkers Unit Model equipped with a bow named Archer , and another one equipped with a crossbow named CrossBowMan.
They will both appear as construction options in your cities. If you chose to create a new design, you will first be requested to select a base Unit Model.
The Unit information displays general information on the unit. If you selected the creation of a new unit design, you will have to enter a valid name for it one which does not already exist.
You see a reminder of your critical resources, as most advanced equipment requires Dust or Strategic Resources.
The Armoury displays the unlocked equipment that your empire can craft. You have an unlimited supply of this equipment, provided you have the Resources required and the industrial capacity to build units based on it a.
You can filter equipment by type weapon, armour, accessory or see all types. Equipment comes in the form of tiers.
Once a higher tier version is discovered, outdated equipment is hidden. The equipment of your character is represented in the form of slots of different types.
Weapon slots can only receive weapons, etc. To equip an item, simply drag the item from the Armoury to the desired slot. You can also double click in the Armoury to quick equip an item.
Double clicking an equipped slot in the equipment panel will remove it; in some cases it will be replaced by default equipment so that your unit does not fight only with bare hands or harsh language….
Your unit model and class will determine which weapons can be equipped on it. For instance, ranged unit models can only be outfitted with bows and crossbows.
Life determines the amount of damage this unit can sustain Health Points. Most units regain health over time. Speed determines the number of hexes this unit can move in one game turn.
Capacities are special abilities that your unit uses automatically or triggers during battle 8. Cost determines how many Industry points this unit will cost, as well as its other resource requirements Strategic Resources, Dust, in some cases Population, etc.
The Academy is the screen which lets you manage your Hero and assign them to armies or cities. It can be accessed from the Military screen or from certain notifications shortcuts.
Heroes are listed in the form of cards showing their basic stats. You can click a Hero card to get more detail on them.
The Marketplace shortcut displays Heroes available for recruitment. This is simplest way to acquire Heroes, though some quests will allow you to acquire others.
When you inspect a Hero, you open a panel reminiscent of the Unit Design panel. You can open this from many user interface elements: The Academy, by clicking on various Hero portraits, or through certain notifications.
Starting heroes are equipped with a default set of items, but equipping new items will cost you Dust as well as the required Strategic Resources.
Otherwise, you will not be able to validate your hero equipment. The Hero inspection also allows you to select Skills for your heroes.
Skills are special abilities earned as the Hero gains experience levels. Each time a Hero gains a level, he is awarded a Skill point which can be used to select a Skill in the Skill Tree.
Skills are unlocked hierarchically, so you must start from the root of the tree to progress towards the leaves.
The City List screen is a spreadsheet-like representation of your cities that allows you to easily manage them.
You can double-click a line to open the Adventure Map focused on the city associated with this line. For example if you need to construct lots of units, you can sort your cities by descending Industry output.
This is the same mechanism as in the City Screen. You can also click the current Construction Queue of each city to display its current queue and manage the order and priority of constructions, as in the City Screen.
You can click the garrison representation to open the same Garrison panel as in the City Screen and directly create a new army.
The Diplomacy screen displays your current diplomatic status with the other major empires and allows you to conduct negotiations with them. Your empire stands at the bottom centre, and the other empires are laid out according to your relations.
Unknown empires are located the farthest; allied empires are close to you. To initiate diplomatic negotiations with an empire, simply click on the base of the figure that represents it.
You can also hover your mouse over their portrait to select if you want to initiate diplomatic negotiations or if you want to check their diplomatic relations with other empires.
The Negotiation Screen allows you to conduct Diplomacy and Trade with other empires. It is divided into the following parts:.
You can select terms of different categories to make a deal. Other categories can be used as gifts or trade, or also to balance a particular deal and make sure the other empire accepts it.
You can also select terms for the other empire. Some terms are symmetrical such as declaring peace , others are unilateral resources, technologies.
When you are ready you can make an offer, but you must have enough Influence points to propose the deal.
The Influence cost of a deal is greatly influenced by your diplomatic score with the other empire. For instance, if you have a very good relation with another empire, declaring war on it will be very expensive, while it will be more affordable it your relations are already bad.
Once you have validated your offer, you will receive a notification letting you know if the deal has been accepted. Some deals, such as declaring war, to do not require an answer….
The marketplace screen allows a player to buy and sell items on the global market of Auriga. At the beginning of the game all features of the marketplace are locked, and you must progressively do Research to unlock new capabilities.
Select a category,specify a quantity, and sell the elements on the market. You can switch categories to review goods of different kinds. Each item has a market price and a global demand cursor.
The more an item is purchased, the more its market price will rise. If an item is not purchased after a time, it will progressively decrease in market value.
Once you have selected an item to purchase, input a quantity and validate the purchase. You must be able obviously to afford the cost in Dust that is required.
Some purchased items, such as Units, will be located in a target city when purchased. You can then collect them from the garrison and assemble a new army.
Auriga is vast, but your empire is its equal. No other faction survives to pose a challenge to you for all of the cities and all of the settlers remaining upon this world are yours.
Your domination of this world and responsibility for its future are absolute; victory is yours by complete elimination. By gaining a level of mastery in the many complex elements of an empire - economy, military, sciences, etc.
This victory will be given to the faction with the highest score after a fixed number of turns. This victory is obtained by controlling a maximum of the surface of Auriga.
Through trade and development, you can enrich your empire to the point that all other peoples have no choice but to bow before the enormous power brought by your unimaginable wealth.
Once you have generated enough Dust during the development of your empire, victory is yours! By building alliances and friendships with other factions and empires, you become highly valuable as a friend and simply too dangerous as an enemy.
When you have accumulated enough Diplomatic Points in the great game of world diplomacy, you become the dominant political force of Auriga. It is a building and an energy source and a processing centre; a fusion of Dust and matter that transcends any existing knowledge.
By reactivating this long-dormant temple of the Concrete Endless, a faction can secure the future of their planet - and at the same time be humbled by the vast gulf of ignorance that separates them from the long-lost masters who first built this marvel.
By researching increasingly complex scientific advances and developing increasingly sophisticated technology, you can arrive at a point where all other empires will be forced to acknowledge your mastery.
Victory will be assured by discovering 6 technologies in the 6th Era. Dangerous and effective, your troops hold sway over all the centres of power on Auriga.
In addition to your own capital city, you have also conquered the capitals of all the other empires upon the planet. Wild Walkers can sense their enemies through the fog of war.
They can visualise army markers on the land they have already explored. The Vaulters seek and study relics from the past.
Dethavin View Profile View Posts. Its in Tier 2 research that you will find the way to build watch towers: You need to research the tech.
Once researched, you can build them but only on the locations that appeared on the map. Just select the city, choose the watchtower then select where you want it to be.
Meedoc View Profile View Posts.You have an unlimited supply of this equipment, provided you have the Resources required and the industrial capacity to build units based on it a. Army movement, battles, diplomatic exchanges, etc. Battles can also be launched on cities and their garrisons or villages and the aufsichtsrat hannover 96 inside see Siege, page Necrophages can Sacrifice a unit of population to increase the Empire Approval by A large part of the game is dedicated to foreml 1 the map and looking for opportunities. The Empire Bonuses open flair tickets lists all the effects that currently impact your empire, for good or for bad:. Welcome to Reddit, the front page of the internet. Some constructions require a number of Strategic Resources; these are spent instantly when the construction is queued. Equipment comes in the form of tiers. When you activate the Resource Booster by clicking on its symbol, you lose the activation quantity usually 20 units of the Luxury Resource review of 888 casino grant a bonus to your empire for a limited time. To unlock the next Era, you must research a minimum number of discoveries of the preceding Era. The Negotiation Screen allows you to conduct Diplomacy and Trade with ski alpin weltcup 2019 empires.
Each aspect is intended to tailor the experience to the player and pushes toward that player's specific goal of victory. Cities are where armies are raised.
Armies are composed of individual units spawned by the player, with different units types having their own abilities and uses in combat.
Players move armies through an action points system. Each movement and interaction subtracts one action point until the counter hits zero, at which point no further actions can be taken.
Units in an army can be outfitted with different equipment researched and purchased by the player or found. Acquired equipment can change the statistics of a units to the player's liking.
Armies can also the include a hero, a powerful unit with the ability to gain skill points to temper the character to a player's play style.
Endless Legend also has a quest system where quests are found in the game world. Many of these are completed through the use of armies.
Quests differ between factions and are the main source of story content throughout the game. Armies can accomplish quests given by other faction for diplomacy points.
Diplomacy is used to gain favor with other faction, and if enough influence points are gained alliances can be formed.
Outside of both peace and war, all players begin in a state of "cold war". Endless Legend received generally positive reviews from critics. Review aggregation website Metacritic gathered an average rating of 82 out of based on 35 reviews for the PC version.
From Wikipedia, the free encyclopedia. The Available Constructions panel is simple to use: Click on a building or unit option to have it placed in the Construction queue.
As you hover with the mouse point over each option, a tooltip explains the benefits of each one as well as its construction cost.
There are several different construction options:. Once a construction option has been selected it appears in the Construction panel, which is used to track and prioritise your production.
Each construction has a cost in Industry points, which is paid gradually as the construction progresses. The number next to the clock icon represents the number of game turns it will take to complete this construction.
Some constructions require a number of Strategic Resources; these are spent instantly when the construction is queued.
They are refunded if the construction is cancelled. You can also drag and drop on a queued element to change its priority relative to other items.
The closer to completion the construction is, the less Dust it will cost you. Some factions, such as the Broken Lords, make extensive use of Dust and can even buy out population units.
To leave the City screen and return to the Adventure Map, as for most of the screens, you rightclick or hit the Esc keyboard key.
On the top left of the screen, the control banner allows you to navigate between the different major options of your empire. The Empire screen displays the general status of your empire and allows you manage assimilated Minor Factions, Resources, and Stockpiles, select an Empire Plan, and consult the bonuses and penalties that currently apply to your empire.
The City List screen becomes useful when you have many cities to manage. It is a very efficient shortcut to most city actions.
The Research screen allows you to research new technologies in the form of city improvements, expansions, units, equipment and other elements that improve your empire.
The Military screen shows your active Armies and lets you to access the Unit Design customization screen. The Diplomatic screen shows your diplomatic status with other major empires, and allows you to initiate diplomatic negotiations.
The Marketplace screen allows you buy and sell Heroes, Units, and Resources on the global inter-empire market.
Research is divided into four areas: Each discovery unlocks a specific item in the game, from a City Improvement to an empire wide bonus. You can hover the cursor over a research icon to get information on what it provides.
The type of research is indicated by two icons underneath its image. To select a new research simply click on its icon provided it is in an unlocked era.
The current research is displayed, as well as its progress and number of turns it will take to complete it.
It is possible to queue multiple researches, which will then be executed in order. A number appears next to the research icon to show in which order that research will be done.
The cost of a research is based on the amount of research and the number of discoveries you have already made. This means that as you progress in the game, each new discovery will be more expensive in terms of Science points.
If you have reached Era VI of the research screen, an Era I discovery will be much more expensive than if you had researched it at the beginning of the game.
Higher era discoveries are generally more powerful, but some critical Era I discoveries should not be overlooked!
Please note that there is no cost modification based on the position of a discovery within its Era, and no prerequisite between researches, other than unlocking the corresponding Era.
Therefore a discovery located near the centre of the Era disk is no easier to research than a discovery located on the outer edge of the Era disk.
The Research screen interface displays the currently unlocked Era at the bottom left. To unlock the next Era, you must research a minimum number of discoveries of the preceding Era.
This requirement is symbolised by the gauges surrounding the centre of the next Era disk. Once an Era is unlocked, a notification panel will warn you of the effects of this Era plus the technology which unlocked it.
The game is based on a turn system. When the End Turn icon in the lower right is clicked a turn passes: The end of turn is the frontier between two segments of simulation within the game.
However, a number of events appear in real time during a turn: Army movement, battles, diplomatic exchanges, etc. When you are ready to pass a turn, simply click the End Turn button at the bottom right of the screen.
Computations are performed, usually with notifications telling you what happened during the End of Turn computation. The Season display lets you know what the current season is, and gives you an estimate of the number of turns until the next Season begins.
When you complete a turn, you will receive notifications if a city construction was finished, research was completed, a hero gained a new level, etc.
Important notifications will automatically pop up and open a panel. Lesser notifications will remain as icons on the right side of the screen until you open them.
In the Options menu of the game, you can select which notifications automatically pop up and which ones stay minimised. Once a notification panel is open, you can chose to dismiss the notification remove it from the list of displayed icons or minimise it to open it again later.
When you press the End Turn button all notifications will be flushed, except those which prevent you from ending the turn.
Some notifications will appear when you attempt to end your turn, for example when you have not selected any research. Others will prevent you from completing your turn until you have resolved them.
For example, a battle notification will prevent you from completing the turn until the battle is resolved.
A large part of the game is dedicated to exploring the map and looking for opportunities. This is particularly true at the beginning of a game.
As you move your army around your start point you will discover lost structures, riches, new regions and climates, untamed Minor Factions and, eventually, other major empires.
The cataclysm which plagued Auriga has left behind it remnants of ancient civilisations. In these ruins, you will find loot, monsters, quests, or possibly nothing at all.
A notification panel will display the result and consequences! Usually a ruin can only be searched once, although some research and special events allow you to bypass this limit.
Each region hosts a Minor Faction which keeps a foothold in the form of villages. Minor Factions do not welcome invaders or Major Factions conquering their lands.
As time passes, these villages are likely to spawn roaming armies which will attack your armies and cities. An assimilated Minor Faction can bring an empire-wide bonus the bonus depends on the number of pacified villages of the assimilated faction that you have in your empire.
This bonus is capped at 5 villages as well as provide military Unit designs for your armies Each pacified village on the region will bring you a construction bonus for this particular unit.
To pacify a Minor Faction village you have 3 choices, some of which require preliminary scientific research:. To trigger these actions, simply right-click on the village with an army, or click on the corresponding action in the Army Control panel.
As soon as a village is pacified destroyed, bribed, or allied with , their villages in the region stop spawning armies. If you have a city in the region containing this village, the Minor Faction can be assimilated into your empire.
Assimilating a faction costs you Influence points. You may have to wait a few turns until you have the necessary points, then open the Empire Screen to manage your assimilated faction.
Assimilating a faction has many benefits:. There is a limit of the number of Minor Factions you can assimilate only 1 at the beginning of the game , and even though this limit is increased with research, you should still be careful about choosing the most useful Minor Faction for your empire.
If you have difficulty locating Ruins, Strategic or Luxury Resources, or Minor Faction villages, do not forget you can zoom out to the simplified 2D view where icons representing these critical locations can be easily seen.
Quests are special missions which are assigned to your empire. Completing quests will give you rewards, and can even help you win the game.
Quests are acquired from different sources: Exploring ruins, interacting with Minor Factions, and also through your special faction Main Quest.
Each faction is provided with a unique quest arc, which will lead it to critical lore on the game world and faction history, as well as result in bonuses which can help win the game.
The faction quest is divided into chapters which are unlocked after each previous chapter has been completed. Some chapters can also offer random branches, meaning that you will have a different experience if you replay the game.
Completing the main quest is necessary to unlock the Wonder City Improvement and achieve the Wonder Victory. Side quests are secondary quests provided by random elements in the game world.
Completing these quests is still very useful, especially for the pacification of Minor Factions. It is, however, possible to fail these quests, though they will not have a major impact on the game victory.
A quest goal is determined by objectives which must be completed in sequence; some quests have only one objective. When there are several objectives, succeeding ones are usually kept secret until they are unlocked.
For each completed objective you receive a reward whose value corresponds to the difficulty of the objective. Rewards can be of different kinds: Dust, Resources, equipment for units, research discoveries, and even new Heroes.
You will receive a pop-up notice for new, completed, updated, or failed quests. You can open the Quest Screen at any time to manage your quests and check their status.
Quests are classified by status current, complete, failed , and can be browsed via a horizontal list. Simply click on a quest in the list to display its description, summary, and the objectives and their status.
This will display a highlighted window in the upper right corner of the screen. If you have difficulty finding the target or source of a quest, there is a Show Location button in all the various elements of the quests interface Quest Screen, Pinned quest interface, Quest notification.
Battles are launched when an army tries to enter a hex tile occupied by an enemy army. Battles can also be launched on cities and their garrisons or villages and the units inside see Siege, page Certain diplomatic conditions prevent you from attacking armies of another empire.
Check the Diplomacy section to learn more. In any case, attacking armies of roaming Minor Factions is always possible.
An important element of the battles in Endless Legend is that they take place directly on the Adventure Map, not on an abstract battlefield.
When you decide to attack an enemy army, you should choose the location of the battle carefully to take advantage of terrain opportunities: Higher elevation may grant you a bonus, cliffs can prevent enemy units from reaching you, and forest can improve your defence.
When you begin a battle with an enemy army, a notification appears to explain the order of battle:. Determine the order of arrival of your Reinforcements by selecting them, then using the arrow to move them.
The army on top will be the first to appear in combat. You can control the battle manually or resolve it automatically.
Spectator mode is a manual battle where all of the decisions deployment and targeting are made by the AI. If you are not initiating the battle, you have the possibility to retreat.
The battle now changes to the Deployment Phase. The 3D view is simplified to show you the boundaries of the battle field. During this phase, you can place your units in position to maximise their effect.
The game provides you with a default deployment, usually placing melee units in the front and ranged units behind them.
You can also left-click a unit and right-click the Battle Map to give it another destination on the valid battle hexes those coloured with your faction colour.
During your Deployment phase the enemy is also deploying, but you can only see the final positions when the phase is completed.
Units are sorted by Initiative. The units on the left of the Initiative bar will act first, and the order of battle will progress from left to right.
You can select any unit on the battlefield to display its statistics. If you select a friendly unit, you can also assign another order by right-clicking the target: Enemy unit attack , empty hex move , or friendly unit support.
When you select a unit, you can also switch its global behaviour to Aggressive, Defensive, or Hold Position.
If the unit targets a position, it will show the possible targets after this move and any additional movement required. As units act in order of initiative, the actions you requested can become irrelevant.
If this is the case, your units will try to adapt to the most likely alternative using their selected behaviour. When the Orders phase is completed the Resolution phase starts, where units act in order of initiative.
For each action of the current unit either friendly or enemy , its panel will appear along with potentially the panel of its target unit. The active unit is always displayed on the left, the target units on the right.
Units inflict damage on their selected target. Note that if a unit is attacked it will automatically counter attack, using its action for that round prematurely.
Units can also trigger special abilities which give them an advantage. For example, the Wild Walkers archers slow down their enemies, and the Broken Lord Infantry recovers health when they destroy their target.
At the beginning of each Resolution phase, reinforcement units can enter the fray from the reinforcement flag. Depending on the game settings, the battle can span several rounds of Targeting and Resolution.
Once all these rounds have completed, the battle ends. Once all these phases have completed, the battle ends.
Once researched, you can build them but only on the locations that appeared on the map. Just select the city, choose the watchtower then select where you want it to be.
Meedoc View Profile View Posts. Hello, You can build a watchtower on a Foundation those green things that look like ruins; they actually only appear once you trigger Era 2.
Before that, you need a technology which is in Era 2. Here is a screenshot; the foundation is on the right of the the picture: